Hi, my name is Adrián Botana
Senior Unity Developer.

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About me

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Software engineer passionate about VR with more than 5 years of experience. Worked on consulting creating virtual experiences: training, education, serious games. Game Jams were my main game dev experience until I develop my own solo game, Samurai Beat

On my free time I do tech related projects like Arduino projects, 3D printing, home-lab (where this page is hosted btw).

View Resume

Samurai Beat

It's a samurai VR rhythm game where you have to cut bamboo while keeping the tempo and dodging incoming projectiles.

The games use a custom post-processing effect that encourages me to learn a lot about shaders and VFX to create a unique art style that doesn't use a lot of resources.

Steam Page Oculus App Lab

Quest 3 Mixed Reality

I love the new Quest 3 Mixed Reality capabilities, so I developed a couple of games and POCs using the technology. Even adding an option to enable it on my own game.

Also, I participated on the 2023 Meta Hackathon at London creating a simple note-taking app using that capabilities call HoloBrain

HoloBrain Post

Mobile Games

Due to my experience with Meta Quest hardware, I have also experience with Android development. I know the hardware limitation and how to implement solutions to improve performance in this kind of low specs devices.

I did also developed AR apps for Android and iOS that allowed me to learn platform specific code implemented in Unity.

Game Page

Consulting Projects

Acciona Metaverse

My first and only big Metaverse. In a year of development leading a team of two artist a thee engineers we created a small but scalable metaverse where the scenes were created as asset bundles so there could be downloaded at runtime. There was a character creation that allow the players to choose their own avatar so everyone could express his personality.

It was centered on a corporate manner so the main experiences were training, meetings and product showcases. However, thanks to the voice chat capabilities, could be use for any proposes.

Website

AIVIA

AIVIA was a engineer challenge, as an IoT visualization everything must be connected and represented as such. Also, the traffic simulation had to be connected, a Python server was developed and TCP was used to connect to unity.

Website

Cableo

Remote assistant app where we develop a WebRTC cross-platform framework to support every platform (Android, iOS, Hololens, Browsers). I develop front end, Unity related responsive UI and behaviors. Also learn about backend by talking with the other developers

Website

More Projects

Dozens of POCs

This is just an example of the POCs I used to make to learn new things. Here is a Conways's game of life made to learn optimization with computer shaders recreating the same behavior on a 3D environment.

Like this, there were a dozen of projects to explore different parts of the Unity engine: Shaders, VFX, IA, Animations, etc.

GitHub

Small Games & Jams

At the beginning of my career, I spent most of my free times to create demos and game jams, learning a bit more every step in the process.

Most of the games are still playable, but they don't showcase the work or learning that goes behind them.

ItchIO

Let's build a VR world